A modular game environment made in Unreal Engine 5, based on a tutorial by FastTrackTutorials:
https://www.artstation.com/marketplace/p/p8KqV/full-environment-creation-in-ue5-blender-in-depth-course
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Though aided by a tutorial, this was still a complex project for me to tackle and allowed me to learn a lot about how to:
- create a diverse environment from a range of modular pieces,
- build parametrized (i.e. customizable) procedural textures from scratch using Substance Designer,
- create a custom LUT and decals and employ them in a UE5 project,
- compose complex parametrized materials,
- utilize UE5’s Boolean and Sculpt tools,
- use a Post Process Volume to add additional visual effects to the scene.