An old MTB I’ve been using for some time now and decided to turn into a digital game-ready asset as a means of practice.
Made using the high-poly to low-poly workflow, arriving at 45 798 tris for the final model, with largely quad topology. For textures, I opted to use 2 UV tiles at 4K resolution each, packed at ~83% (through UVPackmaster3, with some stacking) for higher detail.
Modeled and rendered in blender, textured in Substance Painter.
Turntable animation showcasing the model and its topology
Interactive 3D view of the model